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1   /*******************************************************************************
2    * SAT4J: a SATisfiability library for Java Copyright (C) 2004, 2012 Artois University and CNRS
3    *
4    * All rights reserved. This program and the accompanying materials
5    * are made available under the terms of the Eclipse Public License v1.0
6    * which accompanies this distribution, and is available at
7    *  http://www.eclipse.org/legal/epl-v10.html
8    *
9    * Alternatively, the contents of this file may be used under the terms of
10   * either the GNU Lesser General Public License Version 2.1 or later (the
11   * "LGPL"), in which case the provisions of the LGPL are applicable instead
12   * of those above. If you wish to allow use of your version of this file only
13   * under the terms of the LGPL, and not to allow others to use your version of
14   * this file under the terms of the EPL, indicate your decision by deleting
15   * the provisions above and replace them with the notice and other provisions
16   * required by the LGPL. If you do not delete the provisions above, a recipient
17   * may use your version of this file under the terms of the EPL or the LGPL.
18   *
19   * Based on the original MiniSat specification from:
20   *
21   * An extensible SAT solver. Niklas Een and Niklas Sorensson. Proceedings of the
22   * Sixth International Conference on Theory and Applications of Satisfiability
23   * Testing, LNCS 2919, pp 502-518, 2003.
24   *
25   * See www.minisat.se for the original solver in C++.
26   *
27   * Contributors:
28   *   CRIL - initial API and implementation
29   *******************************************************************************/
30  package org.sat4j.tools;
31  
32  import org.sat4j.specs.IConstr;
33  import org.sat4j.specs.ISolverService;
34  import org.sat4j.specs.Lbool;
35  
36  /**
37   * @since 2.2
38   */
39  public class ConflictDepthTracing extends SearchListenerAdapter<ISolverService> {
40  
41      /**
42  	 * 
43  	 */
44      private static final long serialVersionUID = 1L;
45  
46      private int counter;
47      private int nVar;
48  
49      private final IVisualizationTool conflictDepthVisu;
50      private final IVisualizationTool conflictDepthRestartVisu;
51      private final IVisualizationTool conflictDepthCleanVisu;
52  
53      public ConflictDepthTracing(IVisualizationTool conflictDepthVisu,
54              IVisualizationTool conflictDepthRestartVisu,
55              IVisualizationTool conflictDepthCleanVisu) {
56          this.conflictDepthVisu = conflictDepthVisu;
57          this.conflictDepthRestartVisu = conflictDepthRestartVisu;
58          this.conflictDepthCleanVisu = conflictDepthCleanVisu;
59          this.counter = 0;
60      }
61  
62      @Override
63      public void conflictFound(IConstr confl, int dlevel, int trailLevel) {
64          this.conflictDepthVisu.addPoint(this.counter, trailLevel);
65          this.conflictDepthRestartVisu.addInvisiblePoint(this.counter,
66                  trailLevel);
67          this.conflictDepthCleanVisu.addInvisiblePoint(this.counter, trailLevel);
68          this.counter++;
69      }
70  
71      @Override
72      public void end(Lbool result) {
73          this.conflictDepthVisu.end();
74          this.conflictDepthRestartVisu.end();
75          this.conflictDepthCleanVisu.end();
76      }
77  
78      @Override
79      public void start() {
80          this.conflictDepthVisu.init();
81          this.conflictDepthRestartVisu.init();
82          this.conflictDepthCleanVisu.init();
83          this.counter = 0;
84      }
85  
86      @Override
87      public void restarting() {
88          this.conflictDepthRestartVisu.addPoint(this.counter, this.nVar);
89          this.conflictDepthCleanVisu.addPoint(this.counter, 0);
90          this.conflictDepthVisu.addInvisiblePoint(this.counter, this.nVar);
91      }
92  
93      @Override
94      public void init(ISolverService solverService) {
95          this.nVar = solverService.nVars();
96      }
97  
98      @Override
99      public void cleaning() {
100         this.conflictDepthRestartVisu.addPoint(this.counter, 0);
101         this.conflictDepthCleanVisu.addPoint(this.counter, this.nVar);
102         this.conflictDepthVisu.addInvisiblePoint(this.counter, this.nVar);
103     }
104 }